THE FULL CASE STUDY
How a trust-first UX strategy, a friction-free cashback flow, and a conversion-focused onboarding reduced drop-off and drove 9 million downloads for P&G's La Cuponera.
Industry:
Brand-owned shopper marketing tool; FinTech
Scope:
Product design; Mobile-iOS & Android
Client:
Procter&Gamble

THE IMPACT
App Store rating
Out of 5, a direct signal of user satisfaction and trust in the experience.
Sign up rate
Of users who browsed offers completed signup
Uplift in sales
Less friction, more purchases. A direct connection from UX to revenue.
CONTEXT
Procter & Gamble needed a mobile cashback application for their Spanish and Portuguese market. One that would stand out in a category already crowded with apps users had learned not to trust.
The brief wasn't just build a cashback app. It was: build one that people actually use more than once.
I joined as an independent Product Designer from day one, working from concept through to launched product. That meant owning the full process: research, information architecture, UX writing, visual design, and close collaboration with developers through build.
*All screens in this case study have been translated to English from the original Spanish.
THE CHALLENGE
The real problem wasn't the cashback, it was the trust
P&G came with a clear brief: build a cashback app that differentiates itself from existing solutions. But the deeper challenge revealed itself quickly, user retention had always been the achilles heel of cashback apps as a category.
Users download them, hit one confusing moment, and leave.
The primary goal was retention. Secondary goals were acquisition, loyalty, and sales uplift. All three are downstream of trust, so trust became the design foundation.
P&G's must-haves
Receipt scanning to earn cashback on P&G products
Browse offers without creating an account
Cashback flow as simple as possible
Secure bank account linking for automatic cashback
Withdrawal available once user reaches €10
DISCOVERY & RESEARCH
30 interviews, four recurring themes
User interviews were conducted with 30 existing P&G customers, (who use cashback apps) structured across four segments: warm-up, current behaviour and challenges, pain points, and closing.
The goal was to understand what cashback app users actually experience, not what we assumed they did.
Research goals
Understand behaviours and pain points around cashback and coupons
Identify gaps in existing market solutions
Build personas that reflect real, diverse shopping habits
Surface the trust signals that would differentiate this app
Complex redemption processes
Existing apps were hard to navigate, especially when it came to actually claiming cashback. Users gave up before completing the flow.
Lack of transparency
Unclear terms around when cashback would arrive, or what conditions applied, created anxiety and distrust. Users didn't know if it was working.
Overwhelming, irrelevant offers
Users felt bombarded with deals that had nothing to do with their shopping habits. Noise eroded engagement over time.
Low trust in payouts & privacy
Concerns about whether cashback would actually arrive and whether their data was safe, deterred continued use.
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02
03
PERSONAS DEFINITION
Three personas, one shared frustration
DESIGN PROCESS
Building the foundation
Wireframes
Visual system
Cashback flow
FEATURE DESIGN . Onboarding
Onboarding: sell the benefit before asking for anything
The design decision
Design objectives
Communicate value before requesting registration
Three steps maximum - no cognitive overload
Reusable for returning users and feature updates
Build trust signals into the first impression

Benefits-first onboarding: value before sign up, 3 steps, reusable for feature launches
FEATURE DESIGN . Registration & Preferences
Removing every unnecessary step to the account
The problem
CRO decisions
One-click social registration as the primary path
Autofocus on the first form field, removes one tap and signals where to start
Easy switching between Sign Up and Log In to catch wrong-path users
Preferences opt-in framed as personalisation benefit, not a consent form


FEATURE DESIGN . Engagement
Every screen moves the user one step closer to cashback
Homepage
Product page


FEATURE DESIGN . Receipt to Payout
The moment that makes or breaks retention
My Promotions

My Promotions: running cashback total, select purchases, upload receipt
My Receipts

FEATURE DESIGN . Retention
Wallet & notifications: keeping users coming back
Wallet

Notifications

VALIDATION






